This text is developed from lecture notes. I have tried to keep pretty much to the original format hence the abundance of three dot pauses mimicking aposeopesis (think that's the word = pause for effect)
As I’m going to say some bad things about computers, to defend myself . . .
First I should say
I am no Luddite
Second
I am no purist of Art and Design . . . I can live with plurality of intention and
Third
I am not a sentimental old duffer reflecting on the alchemies of type,
Neither
do I feel it necessary to take some apologetic or respectful stance in
relation to a winning technology.
Computers are flexible, fast, efficient, productive. You can simulate all types of things. It's as good as the software of course . . . but that is always getting better. It's as good as the hardware of course . . . but that is always getting better. You can streamline and integrate all your production. You can save money. You can make money. It's the future . . . and on . . . and on
In fact, the chant has been so strong, it is now the creed . . . the old evangelists have now converted the luddites and brainwash the novices. Try standing up and saying that computers are in various respects inadequate or in various respects perhaps perversely influential . . . half your audience will declare you an idiot or a fool or stuck in the past. (Try it!)
What
I would like to do here is develop a thesis about computers which is entirely
figured by my own subjectivity as a practitioner . . .
Where
does this intuition begin . . .
The intuition begins as a doubt, an unease about art and design in general
perhaps . . . but one which grows stronger as I look at the use of computers in
these disciplines
but
first . . .
that
intuition is swiftly joined by a common-sensical thought . . . that most things
have a good and bad side . . .
and
it might be worth noting that the good and bad manifest themselves in
different arenas . . .
There
is nothing new in these observations, they are trite. More
often than not we are happy to live with these opposing qualities . . . based on
all this . . .
What there doesn’t seem to have been a lot
of . . . is the thought that
there might be an ever present bad, a flip-side, a trap or hindrance to the
unwary creative. A ‘something’, which rather like the car is fine close up
but doubtful from further away.
.
. . and so . . .
back to that first intuition, that
unease. What am I responding to
and
1. A Design of Incorporation
2.
A Design of Seamlessness
3.
A Design of Perfection
What do I mean by each of these?
The consequences of these three 'atmospheres' are to be seen across virtually all the arts, wherever computers are applied, from breakfast cereal packet design . . . to pictorial encyclopedias . . . to Hollywood movies . . . to multimedia installations . . . to your average webpage design. Sometimes it's fine but often you get the idea the artist or designer isn't even aware they are there and sometimes, well, the result is rubbish.
Computing
as a basis of medium, as all media do, has spawned a variety of genres but
computing as a basis of a repertoire of tools, processes and surfaces, as all
tools, processes and surfaces do, leaves a signature . . .
This
signature is in turn dominated by a system of production values and the
signature of computing in A&D is one dominated by a central paradigm . . .
that
of editing . . . editing as a source of origination as well as construction.
When its influence becomes too strong we are left with a visual and design culture of desk top fiddling.