FUNCTION AND FUNCTIONALITY

There is a history of differing views about the influence of technology on practice.  In many ways there has been no necessity to resolve the issues, the discourses about quality and authorship have resided within art history, design and cultural studies, the discourses which are technicist and ergonomic belong to the developers of technology.  If technology is seen to function neutrally in practice it is because its role is not understood, it has not been given a position of cultural effect.  With new technology this presents problems.  Because new technology is an order of complexity above old technology it presents the ergonomic problem of its control.  In turn this means that the phenomena which are intrinsic to new technology are presented to the user via 'handles' defined by the developers.  The handles in this sense are not merely aspects of user interface design, they comprise; the form and indicated functions of the technology; the prior formulation and presentation of knowledge and information; the revision, alteration and development of practice.  This is not  a situation of scientific and artistic communities at odds or of cultural imperialism but it is very hard to see and know the way in which it works.  It is also very hard to see when and why we should have attitudes about it but it seems such a break from what has gone before that we should attempt to understand what we can.  Part of that attempt requires us to understand issues related to 'fit for purpose' and the difference between what a technology is intended to be for and what it can actually be for.

Good technology

In relation to technology if we want to ask about the good and the bad we need to differentiate between technological capability, a generic artefact, the function of that artefact and finally...social and material structures and phenomena likely to arise from the interaction of these three.  It is the last item, social and material structures and phenomena, which is the most intractable and relies on our ability to predict future circumstances and habits within society, it also comprises the category of events which allow us to state whether a technology is good and how good.  The other three, our technological virtuosity; the machines we make; and what we make them for; lend themselves to functional rather than ethical analyses.  If we say a computer system is good but it could be better we are usually discussing its functionality.  We should not forget however that there are always two categories of assessment for computers and new technology, one ethical or political the other functional.

If there is a general rule which divides the ethical and functional aspects of computing it is that the functional aspects are always of direct significance to the user and the users role while the ethical ones are not.  That is, that the ethical consequences of most technological use requires broad reflection, while functional consequences are readily comprehended and characterised.  This focussing of the functional issues sometimes leads to the misapprehension that they can be elicited and progressed by purely objective or empirical methodology or that there is some material inevitability, a determinism in the way they change.  It can be contended that this is not so and that the relationship between computer and user is more complex, that the obvious aspects of functionality are only evident through failure or inadequacy.  To understand the nature of technology development we must return to the three aspects of computer functionality...technological capability; generic artefact; and the function of the artefact.

The  user's perception of technology will always generally be that it is getting better and one suspects that the criteria used to make that judgment could be viewed alternately as straightforward or unsophisticated.  There are a number of reasons why any particular technology appears to get better, one (as stated) is the users close engagement with the functionality of a technological artefact, where it is often possible to see directly linear improvements in both qualitative and quantitative issues like handling or speed.  Such features tend to dominate the discourse of professionals and enthusiasts.  Another reason we believe technology improves is that the function or role of a technological artefact is governed by economic, social and industrial patterns that enforce and select particular technological and artefactual solutions to requirements e.g. the car versus the train, petrol versus steam etc.  Hence at any instant it is possible to make comparative judgments (e.g. on the basis of functionality or cost related to purpose) that a particular solution is bad and another is good.  Development is then funnelled into the good solution which on its own terms is likely to improve.  Thus we do not see, experience or contemplate what the equal development of the bad solution might have resulted in.  This management of the resourcing of technological development thus gives the impression that discrimination is always on the basis of positives rather than alternatives, we are always giving up 'bad' technology and selecting or improving 'good' technology.  It is not until the ethical consequences of a technological artefact become significant that we undertake to review our development strategy related to its purpose.  Interestingly then, society is more likely to intervene in technology development on ethical grounds than develop ethically informed strategies relating to or drawing on functional issues.

These two perceptions (more properly assumptions) namely that what I have is better of its kind and what I have is better than the other kind, tend to be the standard shopping requirements for the user and at any given time the makers, vendors, buyers and users of technology need evaluative terms as to what constitutes 'better'.  It is inevitable in a context where evaluative terms are required that those terms intrinsically have a high degree of conclusivity in order that we can take decisions and actions.  Resultantly, the method of judgment will cause us to seek or construct, whenever possible, objective rather than subjective descriptions of technology and technological artefacts.  This leads to major problems with new technology where subjective issues are likely to predominate.

Artefact conception and development

In terms of the development of an artefact its functionality is only one dimension and has no greater significance than the artefact's purpose or function except in the ease or conviviality of its use. Functionality and function are also interdependent.  We could reasonably presume that when the evaluative criteria applied to both an artefact's function and its functionality are objective that the developmental issues and goals for that artefact would become relatively clear cut and integrated even if those issues and goals in turn cannot be resolved.  This would undoubtedly be the case for most pre-industrial and industrial technology. Consequentially our past experience has led us to believe we will know better technology when we see it, that we somehow know an artefact will do what it is supposed to do (function) better (functionality).

Can we presume a similar faculty or grounds for judging post-industrial / new technology?  The answer is probably no, the reason being that the complexity of new technology gives rise to far more subjective interpretations of its functions than was possible of previous technologies.  Any doubt about an artefact's function is also bound to inhibit or distort the development of functionality criteria i.e. 'If I am not quite sure what I will use it for or how I will use it (function) I can't consider what will make it better (functionality), I just want to cover  a range of options'.  This potential for ambiguity about the purpose or application of new technology is also reinforced by our understanding and definition of a general purpose computer.  The two together set the stage for a market of confusing diversity, the dilemmas relate to choice and whether we can arrive at choice by subjective or objective means or a combination of both.

Users require an evaluative scheme to determine the selection of an artefact over and above similar artefacts (which hammer is best for the job), conventionally this relates to a particular quality of functionality and psychologically, experientially or culturally we are attuned to which qualities are significant.  We make an estimate as to how appropriate the artefact's functionality is for a designated or signified function.  We might call this an artefact's signified function.  But when an artefact's signified function becomes or is naturally indeterminate, as is often the case with new technology, we might expect a user's selection criteria to be equally indeterminate.  In terms of product development (for the developers criteria are likely to be similar to the users) this is likely to introduce general and arbitrary forms of functionality as there are also non-specific development criteria.

It is important here to draw a distinction between development criteria, which in varying degrees relate to the imagination and inventive capabilities of product developers and evaluative techniques applied during product development.  In an overview of evaluative techniques used in human-computer interaction (HCI) Preece et al.  do not draw any clear line between analytic and synthetic methodology (Preece et al, 1994).  Overall the plausible reading of their epistemic style of text is that product development is based on analysis, products are not invented they are identified as if latently present. Throughout their book how you think up a computer 'product' seems left to mysterious natural forces however if a product is known it gets the heavy scientific workover.

This reading is enabled by introducing two general criteria (which seem to constitute the only account they provide for product conception) that product development should be user-centred "the more understanding designers have about users' needs, then the better designed their products will be" (1994:603) or based on market awareness "that. . . (the). . . product is at least as good as that of a competitor. . . (or). . . a particular feature that was not liked by the users of the previous version must be improved or replaced in the upgraded version." (1994:605).  Even when the subjective problems of product innovation are recognised they are quickly subsumed by scientism, they are to be resolved by the analytical techniques of anthropology and sociology and called contextual inquiry (1994:659-661). For Preece et al  product development is not seen to involve original product conception, only the testing of extant conceptions, the gathering of data, the improvement of the known.  They vouchsafe scientists are neutral, the imagination corrupting, a view quite in opposition to that of Mountford who lists a variety of demanding exercises in imagination for the HCI designer (1990:27-29)  and concludes

"The best contribution that we can make to the understanding of the communication interface is to create and build tools to be better able to do our own jobs. Right now we are just beginning  to discover what these tools should be, creating specifications for their design, and experimenting with new methodologies. In the future we will be challenged to make the most of their power to pass on our understanding both to other designers and to new users in the form of new, more powerful, more easily learnable, and more engaging ways to use computers." (1990:30)

In the case of computing and digital technologies we see the lack of development criteria as a cause of the development of general systems that support an ever widening range of generic forms of functionality e.g. scanning, remote control, image store, communications, processing.  While aspects of such generic forms are analogous to existing industrial or material processes functionality criteria have been available for their development, however when the manner of their control and interaction are mediated in new ways, or cause new generic forms, functionality criteria cannot be elicited in a conventional way.  The necessary mechanisms for evaluation are not present if we are locked into a purely analytical mode.

Failures in planning, behaviour or even satisfying what we want, are not always readily evident.  It may be with computer technology that paths have already been chosen which will have less than desirous effects or simply restrict what computer technology can be.  Certainly the idea that developments which have taken place so far are likely to be suited equally to all areas of application would seem over optimistic. To prove this is however a daunting task as failure on this scale and at this level is difficult to explicate.  There are however phenomena to be considered that tend to arise without demur on the part of technologists.  For example, what has come to be seen as a benefit of computers and a goal, technological convergence, may well have arisen incidentally as a by-product of the lack of development criteria.  We may yet live to rue the day but significantly subjects like technological convergence are mainly critiqued as a secondary outcome of technological change and not as a telling symptom of technological strategy.  If there is a lesson in this it is that the start of ethical and social commentaries on aspects of computer technology do not mark the cut off point for scientific and technological commentaries.

 

 

 

REFERENCES