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- Computer Prints
By the end of the 1980's I had spent a lot of time using
paint packages on student projects, mostly manipulating photographs or video
stills. The arrival of good quality printing coincided with interests
about the creative and aesthetic signature of computing devices and software
packages. I therefore undertook a series of works in the early nineties that
depended on using software that was primarily for image editing but using
it, instead, in a plastic painterly way without recourse to photographic
starting points. The resultant 'photolanguage' of blurs, blends, the physics
of light and so on...was put together with other geometric and trigonometric stuff
previously developed out of computer graphics.
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