Computer Prints
By the end of the 1980's I had spent a lot of time using paint packages on student projects, mostly manipulating photographs or video stills. The arrival of good quality printing coincided with  interests about the creative and aesthetic signature of computing devices and software packages. I therefore undertook a series of works in the early nineties that depended on using software that was primarily for image editing but using it, instead, in a plastic painterly way without recourse to photographic starting points. The resultant 'photolanguage' of blurs, blends, the physics of light and so on...was put together with other geometric and trigonometric stuff previously developed out of computer graphics.